{"id":2801,"date":"2021-07-01T16:58:09","date_gmt":"2021-07-01T23:58:09","guid":{"rendered":"https:\/\/brucecannon.com\/?page_id=2801"},"modified":"2021-07-09T10:19:50","modified_gmt":"2021-07-09T17:19:50","slug":"invention","status":"publish","type":"page","link":"https:\/\/brucecannon.com\/invention\/","title":{"rendered":"invention"},"content":{"rendered":"\n
I worked in the toy industry from 2008-2017<\/strong>., first as an electrical engineer, later as an innovation executive. This page covers some of my engineering, design, invention and patents for toy-industry electronic and interactive mechanisms.<\/p>\n\n\n\t\t\t\t Apptivity was the Mattel brand name for a series of toys based on an invention of mine. These toys can be uniquely recognized when placed on the screen of a mobile device like an iPad or iPhone, and so can \u201clive\u201d in a game world. I created and proved the technology, designed and built a series of toy prototypes, created game demos for them, and socialized them to leadership. The result was the Apptivity line of products.<\/p>\n\n\n\n While working my days as a product development engineer, after hours I developed and prototyped a software algorithm, hardware and game demo such that a conductive key, held in the hand, could unlock a digital door. This product emerged from that demo: <\/p>\n\n\nTouchscreen-pattern interactive toys <\/h1>\n\n\n\n
Monster High Magic Key<\/h2>\n\n\n\n